Wednesday, February 18, 2015

Crowdfunding started... new tracks and animations..!!

This past week Arianna and I met up with our photographer and took some pictures, also got to shoot some video for our kickstarter/gofundme. Here's a sneak peek at one of the images:

Pretty swell.

Also I've recorded another track to possibly be used/manipulated in the show. I'll most likely be DJ'ing the first half by showing videos and songs that I've made. Check it out!
 

Also here's an image that I'll most likely be adding to but using the general idea of it in the show...



A quick link to our gofundme...


Still working on the Kickstarter. Hope to see it do well!!


Thursday, February 12, 2015

Piezo Snare Test!!

It works!! We were having some trouble with the sensor falling out, but I think that's not a huge issue. Just a matter of installing it in a more secure way.

This is most of the video of what we could capture before my computer ran out of batteries.

Next time I'll bring my charger v_v

Wednesday, February 11, 2015

Weekly Progress/Calendar




Missed out on sharing some live performance this past weekend... I ended up spending some time with family instead. Never a bad thing! Part of me was a bit unsettled so I made this track at home instead of whatever I would have made live to share...

Regardless I've been jamming alot with housemates and been working on alot of new sounds. Here's a scan of my calendar for the next month:



Wednesday, February 4, 2015

Knock Circuit working!


Here's a video of the knock circuit I'll be attaching to a drumset in order to effect some visuals. Right now I am working on an idle animation of this guy:


every time there's a knock the season will change behind him!
(spring,summer,fall,winter)

Wednesday, January 28, 2015

Research and stuff...

Some links that I've been looking at:

Visualizer 1

2d game creator

2d side scroller

What I wish I could rap like:



screenshots!


I made ice cream cone

[landscape]

Shader examples in processing I'd like to modify via the minim input library. Perhaps theres a way to have the code call a shader that is being manipulated in real time? I'm not sure...

[Monjori]


this is what processing does when i try to do things


Saturday, January 24, 2015